Pick a turret. It tracks and fires on its own. You run the defence.
How to play
TurretsLaser, Missile, Lightning, Plasma or Void. Every turret tracks and fires at the closest object by itself, and each deals its own type of damage.
DefendRocks fall and split. Each one that reaches the ground costs hull. Their colour shows what they are made of, and that decides which damage hurts them.
CollectShards and red cores fly to you on their own. Each level, pick an upgrade.
PadsAt level 10 and level 25 a side pad opens and you choose a support turret for it. Two different turret types on the field switch on a combo perk.
GuardsTwo sentry guards sit on the side walls halfway up. Once you have two turrets they throw a gate across the sky every so often, built from your turrets' damage types. A third turret makes it stronger.
FusePair the right two upgrades to unlock a fusion.
TuneRed cores buy fire rate, damage, crit and more for every turret. Tap the red button.
GearRocks rarely drop a temporary weapon (square) or shield (ring). It is equipped when a turret hits it. Green is common, then blue, yellow, and red-orange.
BossAbout every 4 minutes a Monolith arrives. Your turrets shoot down its bolts. Break it before its timer runs out.
SpecialTap the round button, or press Space, for your turret's special move.