LV 1
0
0:00
Monolith
45
WeaponEMPTY 
ShieldEMPTY 

Flak Line

Pick a turret. It tracks and fires on its own. You run the defence.

How to play
  • TurretsLaser, Missile, Lightning, Plasma or Void. Every turret tracks and fires at the closest object by itself, and each deals its own type of damage.
  • DefendRocks fall and split. Each one that reaches the ground costs hull. Their colour shows what they are made of, and that decides which damage hurts them.
  • CollectShards and red cores fly to you on their own. Each level, pick an upgrade.
  • PadsAt level 10 and level 25 a side pad opens and you choose a support turret for it. Two different turret types on the field switch on a combo perk.
  • GuardsTwo sentry guards sit on the side walls halfway up. Once you have two turrets they throw a gate across the sky every so often, built from your turrets' damage types. A third turret makes it stronger.
  • FusePair the right two upgrades to unlock a fusion.
  • TuneRed cores buy fire rate, damage, crit and more for every turret. Tap the red button.
  • GearRocks rarely drop a temporary weapon (square) or shield (ring). It is equipped when a turret hits it. Green is common, then blue, yellow, and red-orange.
  • BossAbout every 4 minutes a Monolith arrives. Your turrets shoot down its bolts. Break it before its timer runs out.
  • SpecialTap the round button, or press Space, for your turret's special move.

Rock types

    Turret combos

      Level 2

      Pick one upgrade.

      Paused

        Ship

        Turret combos

          Rock types

            Fusions

              Tuning

              Spend red cores on weapon stats. You have 0

              Base overrun

              0
              Score
              0:00
              Survived
              1
              Level
              0
              Rocks broken